Combat System Changes
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Combat System Changes
Over the past few days, I've changed some core things with the combat system.
1) I changed how powering up works. It now doesn't taken an action. Instead it just boosts your strength and ki for all the actions on your turn.
2) Everyone starts with a Fatigue Limit of 200 now. Don't worry, I already fixed everyone's character sheets.
3) Striking now gives +1 FP.
4) Blocking and Evading now give FP that scales with the attacks used against you. Please check them out on the combat page.
5) I added a new augmentative combat ability called Deflection, that gives you an endurance boost that scales attacks.
Combat Page
1) I changed how powering up works. It now doesn't taken an action. Instead it just boosts your strength and ki for all the actions on your turn.
2) Everyone starts with a Fatigue Limit of 200 now. Don't worry, I already fixed everyone's character sheets.
3) Striking now gives +1 FP.
4) Blocking and Evading now give FP that scales with the attacks used against you. Please check them out on the combat page.
5) I added a new augmentative combat ability called Deflection, that gives you an endurance boost that scales attacks.
Combat Page
Last edited by Trunks on 2/11/2012, 1:57 am; edited 1 time in total
Goku- Staff
- Posts : 1903
Join date : 2011-12-10
Age : 36
Location : New York
Character Info
Level: 81
Race: Saiyan
Location: Other World
Re: Combat System Changes
6) You can now Grapple people in battle.
Goku- Staff
- Posts : 1903
Join date : 2011-12-10
Age : 36
Location : New York
Character Info
Level: 81
Race: Saiyan
Location: Other World
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