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Namek Quests

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Namek Quests Empty Namek Quests

Post by Goku 1/15/2012, 5:09 pm

Word Counts:

Easy: 1,500
Medium: 3,000
Hard: 5,000

Remember, you may only do 3 quests per week.




Grand Elder Guru

Easy Quest

Requirement: None

Reward: 1,000 zeni and +10 Hero Points.

You have heard that the Grand Elder, Father of the Nameks, has the ability to unlock people's hidden powers. Upon arriving at his small home upon a pillar of rock, his guardian Rhez denies you an audience with him, unless you prove yourself to three Elders. The first elder is in a nearby village, he has had a problem with his crops dying due to a parasite. Help him find a way to eliminate the parasite and he will guide you to the next Elder.




Rogue Namek

Easy Quest

Requirement: Must have completed Grand Elder Guru.

Reward: 1,000 zeni and +10 Hero Points.

The next Elder has been having a problem with a rogue Namek who has been preaching about advancing Namekian technology and bringing the world into the modern age. He has gathered quite a few followers. Go and convince them to return to the village, or if you can't, defeat him and end their little protest. If you can do so, he will guide you to the final Elder.




Crash and Burn

Medium Quest

Requirement: Must have completed Rogue Namek

Reward: 2,000 zeni and +15 Hero Points.

You arrive at the final Elder's village, to find it in ruins. Doing a little scouting, you find that an Xeno starship has arrived. Apparently they're a group of slavers who have abducted the whole village. Defeat the slavers and free the Elder, and he will give you the last recommendation you need to meet with the Grand Elder.




Hidden Powers

Medium Quest

Requirement: Must have completed Crash and Burn.

Reward: 1,000 zeni, +700 XP, and +15 Hero Points.

You return with the word of the three Elders as proof of your good intentions, but the Grand Elder's guardian Rhez still doesn't trust you. He challenges you to a fight and if you can prove yourself in combat he will allow you past to visit with Guru, so he can unlock your hidden powers.




The Dark One

Medium Quest

Requirement: None

Reward: 2,000 zeni +10 Hero Points.

Before the great climate change that wiped out the great Namekian civilization, a demon worshiping Namek, deemed the Dark One, terrorized the population. He was sealed away inside of a glass jar by magical means, and tossed into the deepest of ocean trenches, to never return. Until a curious fisherman pulled the bottle out of his latest catch. Uncorking it, the Dark One has returned and start hatching twisted Namek-demon spawnling, which are ravaging villages all around Namek. Stop his offpsring and perhaps you can find the Dark One.




The Dark One Part 2

Hard Quest

Requirement: Must have completed The Dark One.

Reward: 3,500 zeni and +10 Hero Points.

So, you've defeated the Dark One's spawns. He has revealed himself to you. You're in for the battle of your life. But, as you duke it out, you find that he won't be so easily defeated. It seems as you get more fatigued, he grows stronger. Find out how he is doing this and put an end to him, once and for all.




Healer's Lament

Easy Quest

Requirement: None

Reward: 1,000 zeni

A young healer of the Dragon Clan, has approached you wishing for you to train him in the warrior arts. He expresses to you the frustration of his position as a healer, and hopes you can mold him into a powerful warrior. But, as you train him, you soon find out how inept he his. Show him why his healing powers are a blessing and why the life of the warrior isn't all it is made out to be.




Refugees

Easy Quest

Requirement: None

Reward: 1,000 zeni and +10 Hero Points.

A ship has crash landed on a desolate island. They are a family of Xenos who have fled the destruction of their civilization at the hands of the PTO. They are running out of rations and are lost in the Namekian wilderness. You can't let them die however, and must convince the nearest village to take them in. It won't be so easy, as Nameks are very wary of outsiders.




Easy Pickings

Easy Quest

Requirement: None

Reward: 1,000 zeni and +10 Villain Points.

The Nameks are such a peaceful people, that sometimes they don't even know when there is a threat upon them You hear that a small village that has ancient relics from the old Namek civilization, which could be quite valuable. You decide to take them for yourself, but find that the village's Elder used to be apart of the Warrior Clan. Despite his age, he is a master of the martial arts. Survive his counter attack and take your prize




Mining Operation

Medium Quest

Requirement: None

Reward: 2,000 zeni and +10 Villain Points

A group of Xenos have started mining for precious gems and metals within Namek's crust. However, they have not gone unnoticed. A group of Namekian warriors has arrived to stop them. You've been hired to protect the operation and see that it continues.




Mining Operation Part 2

Hard Quest

Requirement: Must have completed Mining Operation.

Reward: 3,000 zeni and +10 Villain Points.

The Xeno mining team has found the mother lode, a thick layer of pure gold. But, it is sitting below a large Namek village. It's time to evict the inhabitants and you're leading the spearhead. But, be wary, the village is guarded by elite warriors trained by Rhez, Guru's guardian.




Mind Worm

Medium Quest

Requirement: None

Reward: 2,000 zeni and Special Reward.

A small meteorite has landed on a Namekian island. It wasn't just any simple hunk of rock. It contained strange parasitic worms that have been burrowing into the skulls of Nameks and turning them into blood thirsty cannibals. Either find a way to neutralize the worms, or wipe out the entire population to prevent the spread.

Special Reward:

If you find a way to neutralize the parasites without harming the villagers, you gain +15 Hero Points.

If you kill the entire lot of those who are effected and stop the threat, you gain +15 Villain Points.




Missing Dragonballs

Easy Quest

Requirement: None

Reward: 1,000 zeni

You've learned that a hooded man has sneaked into two Namekian Villages and taken their dragonballs, leaving the Elders and their warriors baffled on how he got past them. You go to the a third village, which also has a dragonball, and suspect that he will come to that one. Placing yourself in front of the dragonball, you stand sentinel. If you can defeat the strange creature, he will reveal that he is one of many such being that wish to drain the powerful magics from the dragonballs to live.




Reclamation

Medium Quest

Requirement: Must have completed Missing Dragonballs.

Reward: 2,000 zeni

You must find the two missing dragonballs before their magics are lost forever. You find however, that the beings that have taken it will fight ferociously to protect their new source of power. They begin to draw on the magic of the dragonballs, making them nearly unstoppable. You must find a way to stop them before they drain the dragonballs entirely. Afterward, it will be your duty to return them to their villages.




It's Not Easy Being Green

Medium Quest

Requirement: None

Reward: 2,000 zeni

A little Namek approaches you because he's always being beaten up by the Warrior Clan kids. He asks for you to teach him some moves so that he can show it to them. Coach the kid through the basics and then guide him as he takes on a handful of kids far stronger than him.




Yardrat

Easy Quest

Requirement: Must know the ability Ki Sense.

Reward: 1,000 zeni

Several villagers have been talking about a strange pink creature lurking among the mountain and are afraid it might be dangerous. You track the creature down and find it is an Xeno traveler, from the nearby planet Yardrat. It tells you that it learned the legendary Instant Transmission technique and traveled here to Namek, but hit its head and now can't sense home. Help it concentrate and find Yardrat. If you do so, it promises to teach you a legendary technique.




Instant Transmission

Hard Quest

Requirement: Must have completed Yardrat.

Reward: 3,000 zeni and you are able to learn the ability Instant Transmission.

You've helped the Xeno traveler from Yardrat locate his home. He grabs a hold of you and within the blink of the eye you appear on an exotic world, filled with peculiar Xenos just like himself. He takes you to the elder, who puts you through a series of mental tests, before they instruct you on the art of Instant Transmission. Afterward, they transport you back to Namek, now far more knowledgeable in their rare art.




Those with Black Hearts

Medium Quest

Requirement: None

Reward: 1,200 zeni and Special Reward.

The Namekians have long feared the existence of a unique breed known as the Black Hearted Ones. These members of their race are known for having eyes that are entirely black. You come across a village that has recently discovered that one of their own has the black eyes. The elder of the village asks you to track down the exiled Namekian and ensure he is unable to harm anyone ever again. Upon closer examination, you learn that this being is in fact of no threat to the others of his race, and is in fact quite peaceful, if a little more powerful than the average Namekian. You may decide to choose between doing as the elder asked, and kill the Black Hearted One, or you may attempt to befriend the being and try to explain to the village that the superstition against black-eyed Namekians is little more than that, and that this person is not a danger to them.

Special Reward: +15 Villain Points if you kill him, +15 Hero Points if you explain that he is not the menace the village thinks he is.




Darkened Ascension

Hard Quest

Requirement: None

Reward: +1,500 zeni and Special Reward.

A Namekian being trained to take on the role of Guardian of a distant planet has gone missing. Word has gone out to all the Elders of the Namekian Villages to find this child. Sensing that you are one of the stronger beings nearby, the Elder of one of the villages asks you to help them reclaim this lad so that he can finish his training. As you search, you sense a massive dark power and investigate. You find the young Namekian, but he has been overcome by his dark side and wishes to garner his strength before unleashing an attack on the Namekians. You learn that the Namekian was forced to face his dark side and was expected to overcome it in order to become a Guardian, but he lost the battle and was instead taken over by those darker instincts. He offers to teach you what he has learned in his Guardian training if you leave him to his machinations and further states that if you refuse, he'll have no choice to kill you. You know that his power is much greater than yours and that he can follow through on the threat. Do you attempt to stop his mad schemes and return him to his former self, or take his bribe and leave him in peace to formulate his plans and gain the power to dominate the entire planet?

Special Reward: +150 XP and +15 Villain Points for helping the dark one stay in hiding, or +30 Hero Points for saving his good half




The Magic of Life

Easy Quest

Requirement: Must have searched for Life's Hands.

Reward: 1,00 zeni and 10 Hero Points.

it is said, during his youth, Grand Elder Guru helped heal and restore Namek after the ravishes of the great storms that nearly destroyed it. The planet still has a long way to go, but there are a group of Dragon Clan members who have followed his tradition, learning the sacred art of weaving the magic of life. Interested in their teachings, they take you under the wing. But the training is far more grueling than you imagined. For, to heal you must receive the pain of that of which you are healing. Enduring this punishment and surviving, with your mind unscathed, will earn you a spot among the greatest of the healers.




Life's Hands

Hard Quest

Requirement: Must have completed The Magic of Life.

Reward: 1,00 zeni and the artifact Life's Hands.

Now a healer, you've been sent across Namek healing and mending those who have been injured. Your skills are growing and you've caught the Grand Elder's attention. Standing before Guru, he tells you that he once wore a pair of gloves that were created to amplify one's healing powers. However, they were stolen from him by a Warrior Clan member who envied the healing arts, but did not have talent for them. The Grand Elder believes he thought he could gain the power by wearing them. Use your people skills to track down the thief and find what happened to them. But, as the Grand Elder said, remember to do so with peace in your heart.




Last edited by Goku on 7/17/2012, 12:02 am; edited 5 times in total
Goku
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Namek Quests Empty Re: Namek Quests

Post by Piccolo 3/23/2012, 6:13 pm

Mining Operation: Complete

Medium Quest

Requirement: None

Reward: 2,000 zeni and +10 Villain Points

A group of Xenos have started mining for precious gems and metals within Namek's crust. However, they have not gone unnoticed. A group of Namekian warriors has arrived to stop them. You've been hired to protect the operation and see that it continues.


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Piccolo
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Sensei
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Posts : 176
Join date : 2012-01-19
Age : 36
Location : Gotham City

Character Info
Level: 1
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Namek Quests Empty Re: Namek Quests

Post by Piccolo 4/1/2012, 12:58 pm

Easy Pickings COMPLETE

Easy Quest

Requirement: None

Reward: 1,000 zeni and +10 Villain Points.

The Nameks are such a peaceful people, that sometimes they don't even know when there is a threat upon them You hear that a small village that has ancient relics from the old Namek civilization, which could be quite valuable. You decide to take them for yourself, but find that the village's Elder used to be apart of the Warrior Clan. Despite his age, he is a master of the martial arts. Survive his counter attack and take your prize


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Piccolo
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Sensei
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Posts : 176
Join date : 2012-01-19
Age : 36
Location : Gotham City

Character Info
Level: 1
Race: Namek
Location: Earth

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Namek Quests Empty Re: Namek Quests

Post by Kigon 7/20/2012, 9:05 am

Easy Pickings COMPLETE
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Level: 1
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Namek Quests Empty Re: Namek Quests

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